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Home
Slim Templates
Inside/Outside Shading
Translucency Shading
Point Clouds & Brick Maps
Custom Mental Ray Shaders
City Explosion
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Welcome.
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The purpose of this course is to gain a greater understanding
of the distinction between tool users and tool makers, specifically to appreciate
the role that software development plays in reshaping the digital tools
used in sophisticated production studios. I will explore software development
techniques that enable studios to attain advanced visual goals, unfettered by the
limitations of graphical user interfaces. By the end of this course, I will have demonstrated a familiarity with:
Pixar's shading language and design of a variety of shader types, Houdini's
VEX shading language, simple anti-aliasing techniques, writing Pixar's
SLIM shading nodes, and using mtor to integrate custom shaders with Maya.
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