m a t r i x c o m p o s i t i o nThis page demonstrates the basics of scripting shapes directly into a RenderMan RIB file. Coding shapes in this way focuses attention on the use of color, opacity and the fundamental concepts related to xyz coordinate system. |
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This image shows the composition with basic shading, no displacements, no depth of field, and a basic lighting setup without shadows. All objects were saved as pre-baked ribs. |
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Here's the final composition with displacements, materials, and texturing applied. Everything was created from code. All elements are in focus. |
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Here's a low-angled camera placed directly in front of the composition. Depth of field is used so foreground and background elements are slightly blurred. |
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The camera is placed on the left side of the scene with depth of field that draws attention to a red-lit building. |
These images show the color and displacement maps used to get the building details. |
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From a high angle on the right side of the scene, we can see the street down below and UFOs in focus. |
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